VSwitch
Props
Name | Type | Description |
---|---|---|
aria-current | Enum:page step location date time true false | Indicates the element that represents the current item within a container or set of related elements. |
disabled | boolean | Sets the element's disabled state. A disabled element will not be included during form submission. |
initial-value | string | The initial value of the form. This value sets the value property only when the value property has not been explicitly set. |
value | string | The current value of the element. This property serves as a mechanism to set the value property through both property assignment and the .setAttribute() method. This is useful for setting the field's value in UI libraries that bind data through the .setAttribute() API and don't support IDL attribute binding. |
name | string | The name of the element. This element's value will be surfaced during form submission under the provided name. |
required | boolean | Require the field to be completed prior to form submission. |
default-checked | boolean | Provides the default checkedness of the input element |
checked | boolean | The current checkedness of the element. This property serves as a mechanism to set the checked property through both property assignment and the .setAttribute() method. This is useful for setting the field's checkedness in UI libraries that bind data through the .setAttribute() API and don't support IDL attribute binding. |
label | string | Indicates the switch's label. |
connotation | Enum:accent alert announcement success cta | Indicates the switch's connotation. |
readonly | boolean | When true, the control will be immutable by user interaction. See https://developer.mozilla.org/en-US/docs/Web/HTML/Attributes/readonly |
Events
Name | Event Type | Description |
---|---|---|
click | MouseEvent | Fires when a pointing device button (such as a mouse's primary mouse button) is both pressed and released while the pointer is located inside the element. |
focus | FocusEvent | Fires when the element receives focus. |
blur | FocusEvent | Fires when the element loses focus. |
keydown | KeyboardEvent | Fires when a key is pressed. |
keyup | KeyboardEvent | Fires when a key is released. |
input | Event | Fires when the value of an element has been changed. |
change | CustomEvent<undefined> | Emits a custom change event when the checked state changes |